I was the level owner of four levels:
- Alps Easy
- Asia Hard
- USA Hard
- Alps Boulder
My work included:
- Initial research into the area and gameplay possibilities
- Creating and maintaining (level-) documentation
- Prototyping different grip types, ways to traverse and gameplay impacts such as headlights, time of day
- Adjusting gameplay areas to fit different needs
- From receiving the mission to handoff: whitebox layout, grip placements, scripting, event scripting, camera adjustments, collision, dialog implementation, optimization and adjusting pace or difficulty where needed.
- Basic set / propdressing.
- Iterating on internal and external feedback
- Quality Assurance on my own work
- Bugfixing
|