About Me
About Me
About Me
The Climb brings alive the excitement and thrill of rock climbing in incredible virtual reality. Players will scale new heights and explore stunning environments in a new gaming experience developed exclusively for VR, using the power of CRYENGINE™.  
ROLE Level Designer  
ENGINE CryEngine  
PLATFORM(S) PC (Oculus VR)  
RELEASE DATE April 28, 2016  

I was the level owner of four levels:

  • Alps Easy
  • Asia Hard
  • USA Hard
  • Alps Boulder

My work included:

  • Initial research into the area and gameplay possibilities
  • Creating and maintaining (level-) documentation
  • Prototyping different grip types, ways to traverse and gameplay impacts such as headlights, time of day
  • Adjusting gameplay areas to fit different needs
  • From receiving the mission to handoff: whitebox layout, grip placements, scripting, event scripting, camera adjustments, collision, dialog implementation, optimization and adjusting pace or difficulty where needed.
  • Basic set / propdressing.
  • Iterating on internal and external feedback
  • Quality Assurance on my own work
  • Bugfixing
Environment Artists: Finn Meinert Matthiesen, Armin Chaudry, Tom Deerberg

Cinematic Designer: Tim Stieber

Art Director: Pascal Eggert

Lighting Artists: Damian Dawid Stempniewski, Christopher Campbell

Crytek GmbH