The Climb brings alive the excitement and thrill of rock climbing in incredible virtual reality. Players will scale new heights and explore stunning environments in a new gaming experience developed exclusively for VR, using the power of CRYENGINE™.
DEVELOPER
Crytek GmbH
ROLE
Level Designer
PUBLISHER
Oculus
ENGINE
CryEngine
PLATFORM(S)
PC (Oculus VR)
RELEASE DATE
April 28, 2016
I was the level owner of four levels:
Alps Easy
Asia Hard
USA Hard
Alps Boulder
My work included:
Initial research into the area and gameplay possibilities
Creating and maintaining (level-) documentation
Prototyping different grip types, ways to traverse and gameplay impacts such as headlights, time of day
Adjusting gameplay areas to fit different needs
From receiving the mission to handoff: whitebox layout, grip placements, scripting, event scripting, camera adjustments, collision, dialog implementation, optimization and adjusting pace or difficulty where needed.
Basic set / propdressing.
Iterating on internal and external feedback
Quality Assurance on my own work
Bugfixing
Environment Artists: Finn Meinert Matthiesen, Armin Chaudry, Tom Deerberg
Cinematic Designer: Tim Stieber
Art Director: Pascal Eggert
Lighting Artists: Damian Dawid Stempniewski, Christopher Campbell