Immerse yourself in Shaman: Spirithunter, a story driven action-adventure, where you scout and hunt depraved animal spirits to grow and unlock shaman powers. Once strong enough, you can finally face the elusive Great White Stag to bring about an end to the eternal winter ravaging his land. The very survival of your people depends on your skill as a hunter and spiritual shaman.
DEVELOPER
Playsnak GmbH
ROLE
Lead Level Designer
PUBLISHER
Playsnak GmbH
ENGINE
Unreal Engine 4
PLATFORM(S)
PC (Oculus VR)
RELEASE DATE
Cancelled
Until my departure from Playsnak, I was the Lead Level Designer on Shaman: Spirithunter. I managed a very small team of level designers, and worked directly on the game. My responsibilities included:
Initial research into the theme, area, background and gameplay possibilities
Creating and maintaining (level-) documentation
Blockout of the space using BSP and meshes provided by the Art team
Enemy placement & adjustments
Placement of gameplay ingredients
Event scripting
Basic set dressing
Iterating on internal feedback
Quality Assurance on my own work
Bugfixing
Mentoring and supporting the level design and Art team
Environment Artists: Dennis Bölke, Jürgen Miersch, Dominik Luedtke