Go beyond boundaries in Robinson: The Journey, a brand new virtual reality game from Crytek. Harnessing the power
of CRYENGINE, Robinson: The Journey will offer players an unparalleled sense of presence in a game world as they assume the role of a young boy who has crash-landed on a mysterious planet. With freedom to explore their surroundings in 360 degrees of detail, players will become pioneers by interacting with the rich ecosystem around them and unearthing incredible secrets at every turn.
DEVELOPER
Crytek GmbH
ROLE
Level Designer
PUBLISHER
Sony Computer Entertainment
ENGINE
CryEngine
PLATFORM(S)
PlayStation VR
RELEASE DATE
November 2016
I was the level owner of the Jungle, and the E3 demo set in the same level. My responsibilities included:
Blocked out the original "hub" setup for the game
Supported other level designers with their mission, most notably Pod and Spaceship
Initial research into the area, background and gameplay possibilities
Creating and maintaining (level-) documentation
Blockout of the space using CryEngine Designer
From receiving the mission to handoff: whitebox layout, grip placements, scripting, event scripting, camera adjustments, collision, dialog implementation, optimization and adjusting pace or difficulty where needed.
"Beehive" prototype and finalization
Basic set dressing
Iterating on internal and external feedback
Quality Assurance on my own work
Bugfixing
Environment Artists: Luke Adwick, Stefan Heinrich, Stephan Dammrau