I've worked on and supported many multiplayer maps during the production of Parabellum, most notably on:
My work included:
- Initial research into the area and gameplay possibilities
- Creating and maintaining (level-) documentation
- Blocking out gameplay areas
- From idea to release:
Entity/prop placements, texture creation and application, lighting and mood setups, collision setup, level optimizations
- Set / propdressing.
- Iterating on internal and external feedback
- Quality Assurance on my own work
- Bugfixing
|