Homefront: The Revolution is an open world first person shooter, developed by Deepsilver Dambuster. Before the IP was sold to Koch Media / Deep Silver, I provided support as a level designer from the Crytek Frankfurt studio, to the Crytek UK team.
DEVELOPER
Deep Silver Dambuster,
Crytek GmbH
ROLE
Level Designer
PUBLISHER
Deep Silver
ENGINE
CryEngine
PLATFORM(S)
Microsoft Windows, Linux, Mac, Playstation 4, Xbox One
RELEASE DATE
May 2016
Provided support and was a level owner of the Ambush section and mission, early on in the game.
My responsibilities included:
Initial research into the area, story and gameplay possibilities
Creating and maintaining (level-) documentation
Adjusting gameplay areas to fit different needs
From receiving the mission to handoff: AI placement, mission scripting, event scripting, camera implementation, collision- and execution mark-up, dialog implementation, and adjusting pace or difficulty where needed.