At Ubisoft Berlin, I had the pleasure and honor to work on the Special Operation "Puerta del Edén".
"Puerta del Edén" takes place in what was once a gorgeous valley on the fictional island of Yara. Now, the valley has been deforested and destroyed, and turned into a Kingdom by Colonel Sanz and her cult followers.
They're threatening to poison Yara's water supply with the weaponized poison called PG240-X.
The player(s) need to seek out the poison, keep it from heating up in the sun, and return it to the entrance of the park, where taxi driver Lola picks them up.
DEVELOPER
Ubisoft
ROLE
Senior Level Designer
PUBLISHER
Ubisoft Entertainment SA
ENGINE
Dunia 2 Engine
PLATFORM(S)
PS4, PS5, Xbox One, Xbox Series X, PC
RELEASE DATE
Nov 23, 2021
My work on Special Operations "Puerta del Edén" included:
Initial research into makeshift structures and man-made destruction
Creating and maintaining (level-) documentation
Blocking out gameplay areas
Blocking out some shadow areas to support the Heat Box mechanic.
From whitebox to gold master:
AI placement and tweaks, navigation mesh and cover optimizations, climbing tweaks and improvements
Basic set / propdressing.
Iterating on internal and external feedback
Quality Assurance on my own work
Bugfixing
Ubisoft, Ubisoft Berlin
Puerta del Edén Team: Maarten Frooninckx, Yuri Deary, Stijn van Gaal, Vincent Joyal, Marika Schanz, Verena Gruse, Stephen Okasaki, Timothy Dries and Hrafnhildur Anna Björnsdóttir