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About Me
About Me
About Me
     
 
     
 
     
At Ubisoft Berlin, I had the pleasure and honor to work on the Special Operation "Maceo". "Maceo" is a small town on the fictional island of Yara, and was struck by a devastating mudslide overnight. It also derailed a train holding the poisonous chemicals and the weaponized poison called PG240-X.

The player(s) need to seek out the poison, keep it from heating up in the sun, and return it to the Evacuation Site, where taxi driver Lola picks them up.
 

 
 
DEVELOPER Ubisoft  
ROLE Senior Level Designer  
PUBLISHER Ubisoft Entertainment SA  
ENGINE Dunia 2 Engine  
PLATFORM(S) PS4, PS5, Xbox One, Xbox Series X, PC  
RELEASE DATE Oct 7, 2021  
     
 
My work on Special Operations "Maceo" included:

  • Initial research into the area, mudslides, story and gameplay possibilities
  • Creating and maintaining (level-) documentation
  • Blocking out gameplay areas
  • Blocking out some shadow areas to support the Heat Box mechanic.     
  • From whitebox to gold master:
    AI placement and tweaks, navigation mesh and cover optimizations, climbing tweaks and improvements
  • Basic set / propdressing.
  • Iterating on internal and external feedback
  • Quality Assurance on my own work
  • Bugfixing
 
     
   
Ubisoft, Ubisoft Berlin

Maceo Team: Maarten Frooninckx, Jan van Hassel, Rishab Nanda, Tim Richter, Verena Gruse, Robin Thormann, Giacomo Bonanno, Hrafnhildur Anna Björnsdóttir