At Ubisoft Berlin, I had the pleasure and honor to work on the Special Operation "Los Tres Santos". "Los Tres Santos" takes place on the rural coast of Yara. The military is hosting an arms expo and auction in the area, selling to the highest bidder. The main ticket item is the weaponized poison called PG240-X, located in the old Spanish fortress, now turned into the main auction area.
The player(s) need to seek out the poison, keep it from heating up in the sun, and return it to the Monument, where taxi driver Lola picks them up.
DEVELOPER
Ubisoft
ROLE
Senior Level Designer
PUBLISHER
Ubisoft Entertainment SA
ENGINE
Dunia 2 Engine
PLATFORM(S)
PS4, PS5, Xbox One, Xbox Series X, PC
RELEASE DATE
Nov 9, 2021
My work on Special Operations "Los Tres Santos" included:
Initial research into the area, weapon shows and auctions, story and gameplay possibilities
Creating and maintaining (level-) documentation
Blocking out gameplay areas
Blocking out some shadow areas to support the Heat Box mechanic.
From whitebox to gold master:
AI placement and tweaks, navigation mesh and cover optimizations, climbing tweaks and improvements
Basic set / propdressing.
Iterating on internal and external feedback
Quality Assurance on my own work
Bugfixing
Ubisoft, Ubisoft Berlin
Los Tres Santos Team: Maarten Frooninckx, Jan van Hassel, Rishab Nanda, Tim Richter, Verena Gruse, Robin Thormann, Giacomo Bonanno, Hrafnhildur Anna Björnsdóttir