About Me
About Me
About Me
BULLET RUN, previously known as HEDONE,
is a Free to Play multiplayer FPS utilizing the Unreal 3 engine. Set in the near future, the biggest TV show on the planet offers everyone the chance to become famous, by creating the intense firefights and moves, basically everything an audience expects to see.
DEVELOPER Acony Games GmbH & Co KG  
ROLE Level Designer  
PUBLISHER Sony Online Entertainment  
ENGINE Unreal Engine 3  
RELEASE DATE July 31, 2012  

I've worked on and supported many multiplayer maps during the production of Bullet Run, most notably:

  • Carpark
  • Drain
  • Prison
  • Vault
  • Warehouse
  • Wreck

My work included:

  • Initial research into the area and gameplay possibilities
  • Creating reimagined version of old layouts, to fit with a new theme
  • Creating and maintaining (level-) documentation
  • Blocking out gameplay areas
  • From idea to release:
    Entity/prop placements, texture creation and application, lighting and mood setups, collision setup, level optimizations
  • Set / propdressing.
  • Iterating on internal and external feedback
  • Quality Assurance on my own work
  • Bugfixing
Environment Artists: Ross Nicholson, Angelo Bod, Peter Baldwin, Jon Kay