BULLET RUN, previously known as HEDONE,
is a Free to Play multiplayer FPS utilizing the Unreal 3 engine. Set in the near future, the biggest TV show on the planet offers everyone the chance to become famous, by creating the intense firefights and moves, basically everything an audience expects to see.
DEVELOPER
Acony Games GmbH & Co KG
ROLE
Level Designer
PUBLISHER
Sony Online Entertainment
ENGINE
Unreal Engine 3
PLATFORM(S)
PC
RELEASE DATE
July 31, 2012
I've worked on and supported many multiplayer maps during the production of Bullet Run, most notably:
Carpark
Drain
Prison
Vault
Warehouse
Wreck
My work included:
Initial research into the area and gameplay possibilities
Creating reimagined version of old layouts, to fit with a new theme
Creating and maintaining (level-) documentation
Blocking out gameplay areas
From idea to release:
Entity/prop placements, texture creation and application, lighting and mood setups, collision setup, level optimizations
Set / propdressing.
Iterating on internal and external feedback
Quality Assurance on my own work
Bugfixing
Environment Artists: Ross Nicholson, Angelo Bod, Peter Baldwin, Jon Kay